![]() and if there really are viruses, someone should let me know so that I would take it off for other people's safety. If you know me, I wouldn't put any virus or spyware on ANYTHING that I create and share. Within the "zip", there are textures and stuff for modification of Feral Heart. Original files Link: (Old Feral Heart Textures from the first time you start Feral Heart.) If you need the original texture and material files of Feral Heart, you download them in the link below. To your top-right hand side of this deviation. Main Feral Heart(FH) folder > "media" > "textures" Copy and Replace all of the files in the downloaded folder into. Make an emergency "textures" folder by copying and pasting the "textures" folder from the main Feral Heart(FH) folder to your desktop just in case you don't like my modification(mod) or something messed the game up.ġ. Main Feral Heart(FH) folder > "media" > "textures".Now add objects and ocean and terrains and stuff, then SAVE YOUR WORK if you haven't already.Modified the textures of the FH environment.Īll shown on the illustration as a result.įiles going to be modified within Feral Heart after replacement: Click the Terrain Alpha Map text box, and enter the entire title of your mask, (e.g. Your smexy map is up, let's get some terrains. MountainTerrain.png) then click out and wait for it to load up. Now, you click the Terrain Height Map text box, and enter the entire title of your heightmap ,(e.g. Create or open a map you want your terrain and mask on, then go to the World tab. Open FeralHeart, go into tools, then into map maker. I'll just sit here while you edit your map. Now, you can color onto it however you want! Heres what you need to know about the coloring: Mask, make a layer above it, and go on that way! Simple, right?Ĭreate a new file (RBG, 512x512) What I do, so I know where I'mĪpplying my textures, is I will copy and paste my heightmap into the What is a Mask? Simple! Its the image that will apply the textures to your map. WOW! That's a right booooootiful map! Let's get some masks going. Obviously, Replace "Mapname" with the name of your area (e.g. ![]() Simply save the height map in the terrains folder, MapnameTerrain.png, but once you'veĬreated your map ingame, it will make a new folder, and you need to If you have a program like photoshop or gimp, then the Smudge tool and the Blur toolĪre very handy when making maps. greys and blacks and create the perfect place. Should know that white represents the highest parts of your map,Īnd black represents the lowest level or the deepest places on your map. Now then, colour the entire thing in a middle-shade of grey. Well itĭoesn't! Be sure as you edit, you only color on the already provided This issue and think that flattening the image fixes it. You use only ONE layer when editting your height maps. Open your art program and create a new image 512x512, GRAYSCALE. You want to make your own Terrains and Masks right? Okay, let's learn!! Randomize clone - Randomise the direction of the clone Place on Mesh - Place on another mesh it comes in contact with Select type - Select type of object to control New object - Place the object (M to move, C to clone) Ocean height - Change the height of the ocean. Terrain Texture - Change the floor texture.īoundary - Change the boundary of your map Has portal - Click this and enter information, to enable access to the Cape of Distant Worlds when in-game Show collisions - Show all the collisions Map display name - Enter a display name for your mapĮxport - Send your map to the FeralHeart game, where you can access it via the Cape of Distant Worlds Open FeralHeart, and go into Tools, then Map maker. It's pretty much placing objects, typing a few things and your done. This is the simpler version of making a map.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |